Stylized Explosion VFX made using mesh, sprites and textures.
Motion was then added using the Niagara particle system via:
- Particle spawning with varying sizes and rotation
- Velocity
- Scaling particles during its lifetime
- Scaling and transparency during its lifetime
- Alpha Erosion
- Mesh transform during its lifetime
The "Explosion2", "Airwave" and "GroundShockwave" Emitters have used textures from Luos VFX Noise Texture Pack:
https://luos.gumroad.com/l/vfxnoisetex?layout=profile
Stylized Explosion
360
Breakdown1
Breakdown2