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Stylized Explosion VFX

Stylized Explosion VFX made using mesh, sprites and textures.
Motion was then added using the Niagara particle system via:
- Particle spawning with varying sizes and rotation
- Velocity
- Scaling particles during its lifetime
- Scaling and transparency during its lifetime
- Alpha Erosion
- Mesh transform during its lifetime

The "Explosion2", "Airwave" and "GroundShockwave" Emitters have used textures from Luos VFX Noise Texture Pack:
https://luos.gumroad.com/l/vfxnoisetex?layout=profile

Stylized Explosion

360

Breakdown1

Breakdown2