Website powered by

Stylized Flamethrower VFX

Stylized Flamethrower VFX made using mesh, sprites and textures.
Motion was then added using the Niagara particle system via:
- Particle spawning with varying sizes and rotation
- Velocity
- Scaling particles during its lifetime
- Scaling colors and transparency during its lifetime
- Alpha Erosion
- Updating mesh orientation during its lifetime

Side

360

Breakdown